🔫 5 Weapons Documented

Weapons Database

Complete reference for all firearms in StarRupture. Unlock requirements, War Bond costs, modifications, and ammo crafting recipes.

How Weapons Work in StarRupture

Weapons are purchased with War Bonds at the Equipment Upgrade Station (unlocked at Griffits Blue Lv4). You can carry 2 weapons at a time. Dying with non-pistol weapons causes them to be lost and must be re-crafted.

  • War Bonds are earned from Griffits Blue contracts and looting
  • Modifications require War Bonds to unlock, then Basic Building Materials to craft
  • Ammo is crafted at the Basic Item Printer

UPP-7 "Reaper" Pistol

Semi-Automatic Handgun
B Tier
Range
Mid / Close
Cost
Free
Unlock
Griffits Blue Lv2
Modifications
None

Your first ranged weapon in StarRupture. The UPP-7 is automatically equipped when unlocked and serves well in early game. However, it has no available modifications, causing its effectiveness to diminish as you progress. Consider upgrading to the MAR-9 Phantom as soon as possible.

Pistol Ammo Recipe

Crafted at Basic Item Printer: 7× Basic Building Material

Auto-equipped after completing Griffits Blue Corporation Level 2 contract

MAR-9 "Phantom" Assault Rifle

Modular Assault Rifle
S Tier
Range
Medium
Cost
~70-200 WB*
Unlock
Equipment Station
Modifications
12 Available

The best all-rounder weapon in StarRupture. Excels at long-range sniping, mid-range burst fire, and close-quarters combat. The only weapon with a magnified optic (3X). Highly recommended as your primary weapon once you can afford it.

Available Modifications

Barrel
Long BarrelFree
Short Barrel50 WB
Cooled Barrel65 WB
Magazine
Light MagazineFree
Extended Mag75 WB
Piercing Mag60 WB
Stock
Recoil DampeningFree
Gyro Stock50 WB
Lightweight Stock80 WB
Sight
TH Sight Mk2Free
CCS Sight55 WB
3X Optic90 WB

Standard Ammo Recipe

Crafted at Basic Item Printer: Basic Building Material + Wolfram Powder

SLAMS-12 Modular Shotgun

Close-Combat Shotgun
A Tier
Range
Short / Close
Cost
~85-250 WB*
Unlock
Equipment Station
Modifications
9 Available

High-damage close-combat weapon with significant recoil. Often capable of one-shotting enemies. Excellent for clearing groups in tight spaces. The single-shell reload animation makes reload speed mods particularly valuable. No sight modifications available.

Available Modifications

Barrel
Piercing BarrelFree
Range Mod70 WB
Short Barrel110 WB
Magazine
Rapid Fire MagFree
ALM Magazine80 WB
Shredder Ammo105 WB
Stock
Standard StockFree
Ammo Reserve85 WB
Runner Stock90 WB
Sight
No sight mods

Shotgun Ammo Recipe

Crafted at Basic Item Printer: 10× Basic Building Material + 3× Calcium Powder

M175 "Grim" Infantry Machine Gun

Light Machine Gun (LMG)
A Tier
Range
Long / Mid
Cost
~110-400 WB*
Unlock
Equipment Station
Modifications
9 Available

Rapid-fire machine gun effective for dealing with large groups of enemies. Best used for hip-firing in close-range engagements. High recoil makes it less effective at longer ranges without upgrades. Good starter weapon due to easy ammo crafting.

Available Modifications

Barrel
Front GMS BarrelFree
Uplift Dampener90 WB
Buzzsaw Barrel130 WB
Magazine
Hi CapFree
Light Magazine120 WB
Horizontal Stabilizer95 WB
Stock
Ergonomic StockFree
Folding Stock110 WB
Rear Force Dampener85 WB

Heavy Ammo Recipe

Crafted at Basic Item Printer: Basic Building Material + Titanium Rod

Grenades

Explosive Throwable
S Tier
Type
Explosive
Cost
Crafting Only
Unlock
Griffits Blue Lv3
Modifications
None

Extremely powerful explosives capable of turning the tide in difficult fights. High damage output makes them essential for crowd control and tough enemies. Unlocked relatively early compared to other advanced weapons.

Unlock by reaching Griffits Blue Corporation Level 3 (requires 200 Titanium Bars)

* Price Variance Note

War Bond costs shown as ranges (~70-200 WB) reflect discrepancies between sources. Prices may vary by game version or have been adjusted in patches. Always check in-game Equipment Upgrade Station for current prices.