Weapons Database
Complete reference for all firearms in StarRupture. Unlock requirements, War Bond costs, modifications, and ammo crafting recipes.
How Weapons Work in StarRupture
Weapons are purchased with War Bonds at the Equipment Upgrade Station (unlocked at Griffits Blue Lv4). You can carry 2 weapons at a time. Dying with non-pistol weapons causes them to be lost and must be re-crafted.
- War Bonds are earned from Griffits Blue contracts and looting
- Modifications require War Bonds to unlock, then Basic Building Materials to craft
- Ammo is crafted at the Basic Item Printer
UPP-7 "Reaper" Pistol
Semi-Automatic HandgunYour first ranged weapon in StarRupture. The UPP-7 is automatically equipped when unlocked and serves well in early game. However, it has no available modifications, causing its effectiveness to diminish as you progress. Consider upgrading to the MAR-9 Phantom as soon as possible.
Pistol Ammo Recipe
Crafted at Basic Item Printer: 7× Basic Building Material
MAR-9 "Phantom" Assault Rifle
Modular Assault RifleThe best all-rounder weapon in StarRupture. Excels at long-range sniping, mid-range burst fire, and close-quarters combat. The only weapon with a magnified optic (3X). Highly recommended as your primary weapon once you can afford it.
Available Modifications
Barrel
Magazine
Stock
Sight
Standard Ammo Recipe
Crafted at Basic Item Printer: Basic Building Material + Wolfram Powder
SLAMS-12 Modular Shotgun
Close-Combat ShotgunHigh-damage close-combat weapon with significant recoil. Often capable of one-shotting enemies. Excellent for clearing groups in tight spaces. The single-shell reload animation makes reload speed mods particularly valuable. No sight modifications available.
Available Modifications
Barrel
Magazine
Stock
Sight
Shotgun Ammo Recipe
Crafted at Basic Item Printer: 10× Basic Building Material + 3× Calcium Powder
M175 "Grim" Infantry Machine Gun
Light Machine Gun (LMG)Rapid-fire machine gun effective for dealing with large groups of enemies. Best used for hip-firing in close-range engagements. High recoil makes it less effective at longer ranges without upgrades. Good starter weapon due to easy ammo crafting.
Available Modifications
Barrel
Magazine
Stock
Heavy Ammo Recipe
Crafted at Basic Item Printer: Basic Building Material + Titanium Rod
Grenades
Explosive ThrowableExtremely powerful explosives capable of turning the tide in difficult fights. High damage output makes them essential for crowd control and tough enemies. Unlocked relatively early compared to other advanced weapons.
* Price Variance Note
War Bond costs shown as ranges (~70-200 WB) reflect discrepancies between sources. Prices may vary by game version or have been adjusted in patches. Always check in-game Equipment Upgrade Station for current prices.